Getting Started Filming
GETTING STARTED FILMING
SHOOT PLAN
In this case the word shoot refers to a shooting session. If you think of everything you record as being part of a shoot, and have a plan for most of your shots, then you’re well on the way to having better organized footage.
First of all, be clear about the purpose of each shoot. Generally speaking, everything you do should be working towards a larger plan. Exactly what this is will depend on many factors. However, sometimes footage that you thought would be “just for fun” ends up playing a huge role in the finished product.
Plan the approximate length of the shoot: How much footage do you need to end up with, and how long will it take you to get it?
Planning means adopting an attitude in which you take control.
ZOOM
This is the function which moves your point of view closer to, or further away from, the subject. Note that the further you zoom in, the more difficult it is to keep the picture steady. In some cases you can move the camera closer to the subject. For long zooms you should use a tripod.
Zooming is the function everyone loves. It’s easy and you can do lots with it, which is why it’s so over-used. The most common advice on using the zoom is use it less. It works well in moderation but too much zooming is tiring for the audience.
AUDIO
Virtually all video cameras come with built-in microphones. These work fine, and are well-suited for most general work. But you can also try plugging an external microphone onto the hot shoe of your camera. Often, the external mic is better quality and captures the sound in a more focused way.
Listen to what people are saying and build it into the video. An interesting comment you heard yesterday in one of your interviews can be incorporated as a question into an interview today.
Try not to start and finish shots while someone is talking — there’s nothing worse than a video full of half-sentences. One more thing… be careful of wind noise. Even the slightest breeze can badly effect your audio.
BASIC SHOT TYPES
There is a general convention which assigns names to the most common types of shots. The names and their exact meanings may vary, but the following examples give a rough guide to the standard descriptions.
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EWS (Extreme Wide Shot) |
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VWS (Very Wide Shot) |
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WS (Wide Shot) |
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MS (Mid Shot) |
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MCU (Medium Close Up) |
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CU (Close Up) |
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ECU (Extreme Close Up) |
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CA (Cutaway) |

The “Rule of Thirds” divides the frame into nine sections. Points of interest should occur at 1/3 or 2/3 of the way up (or across) the frame, rather than in the center.
“Headroom”, “looking room”, and “leading room”. These terms refer to the amount of room in the frame which is strategically left empty. The shot of the baby crawling has some leading room for him to crawl into, and the shot of his mother has some looking room for her to look into. Without empty space, framing looks uncomfortable.

Look for interesting and unusual shots. Most of your shots will probably be quite “straight”; that is, normal shots from approximate adult eye-level. Try mixing in a few variations. Different angles and different camera positions can make all the difference. For example; a shot can become much more dramatic if shot from a low point. On the other hand, a new and interesting perspective can be obtained by looking straight down on the scene. Be aware that looking up at a person can make them appear more imposing, whereas looking down at a person can diminish them.
BASIC CAMERA MOVES AND TECHNIQUES
As with camera framing, there are standard descriptions for the basic camera moves.
Pan: The framing moves left & right, with no vertical movement.
Tilt: The framing moves up & down, with no horizontal movement.
Zoom: In & out, appearing as if the camera is moving closer to or further away from the subject. When a shot zooms in closer to the subject, it is said to be getting “tighter”. As the shot zooms out, it is getting “looser”.
Follow: Any sort of shot when you are holding the camera and you follow the action while walking. Hard to keep steady, but very effective when done well.
Shooting Technique
Position yourself and your camera. If you’re using a tripod, make sure it’s stable and level (unless you have a reason for it to be tilted. If you’re not using a tripod, stabilize yourself and your camera as best you can. Keep your arms and elbows close to your body (you can use your arms as “braces” against your torso). Breathe steadily. For static shots, place your feet at shoulder width (if you’re standing), or try bracing yourself against some solid object (furniture, walls, or anything).
Think about your audio. Audio is just as important as vision, so don’t forget about it. Press “record”. Once you’re recording, make sure that you are actually recording. There’s no worse frustration than realizing that you were accidentally recording all the time you were setting the shot up, then stopped recording when you thought you were starting.
Keep checking the status displays in the viewfinder. Learn what all the indicators mean — they can give you valuable information.
Use both eyes. A valuable skill is the ability to use one eye to look at the lcd screen and the other eye to watch your surroundings. It takes a while to get used to it, but it means that you can walk around while shooting without tripping over, as well as keeping an eye out for where the action is happening. It’s also easier on your eyes during long shoots.
Learn to walk backwards. Have someone place their hand in the middle of your back and guide you. These shots can look great.
Keep thinking “Framing…Audio…” As long as you’re recording, think about how the frame composition is changing, and what’s happening to the sound.
That’s all there is to it!
About FIN
The Faculty Inquiry Network’s (FIN) purpose is to support professional development which includes: conducting faculty inquiry; revisiting basic skills assumptions; interpreting and integrating data; accessing student voices; developing students as co-inquirers; making visible; using technology for teaching and learning; creating and supporting new initiatives, curriculum and program development; constructing educational tools using digital media; and hosting dialogue around student and faculty learning.








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